About
Skaldborn is built by Carlos Luna — solo developer, working in the open about as much as a generational MMO can be built in the open without giving away the IP.
This site is the dev journey: long-form posts about the engineering decisions behind Skaldborn — partition-local determinism, NPC memory grounded in event sourcing, why simulation owns reality and narrative is a read-only projection, and the rest of the architectural shape that lets a generational world keep history without losing the plot.
The audience is fellow engineers first, intrigued players second. The voice is closer to Factorio's Friday Facts than to a marketing post. If you're into Dwarf Fortress's "Future of the Fortress" reports, the design essays of Tynan Sylvester, or the long-form interactive technical writing of Bartosz Ciechanowski — same neighborhood.
Cadence
Weekly during the launch arc. After that, weekly when there's something meaningful to say, and quiet otherwise — borrowed from Project Zomboid's policy of not posting just to fill the schedule.
Stack
For curious developers: this site is Astro 6 deployed to S3 + CloudFront on AWS, provisioned by OpenTofu, deployed by GitHub Actions over OIDC, no static keys. Source is at github.com/clunasco/skaldborn-site. The game itself is a separate, private repo.
Analytics
Datadog Real User Monitoring measures pageviews, performance, and JavaScript errors. A first-party session cookie holds a random ID so dwell time and session duration mean something — no cross-site tracking, no third-party data sharing, no advertising. The data lands in my Datadog account; Datadog is my employer.
Contact
Email devlog@skaldborn.com for devlog-related correspondence. Game-side communication will land later.